extends Control onready var popup = $VBoxContainer/Language func _ready(): check_correct_lang_item() if !OS.has_feature("standalone") and !game.skipped_title: game.skipped_title = true get_tree().change_scene("res://scenes/level_select.tscn") make_popup_item() func quit(): get_tree().quit() func levels(): get_tree().change_scene("res://scenes/level_select.tscn") func on_survey_pressed(): game.open_survey() func sandbox(): game.current_chapter = levels.chapters.size() - 1 game.current_level = levels.chapters[game.current_chapter].levels.size() -1 get_tree().change_scene("res://scenes/main.tscn") # Check the apropriate locale func check_correct_lang_item(): for i in game.langs.keys(): if game.lang == game.langs[i]: popup.get_popup().set_item_checked(i, true) # Set all items to unchecked func uncheck_all_item(): for i in game.langs.keys(): popup.get_popup().set_item_checked(i, false) # Create popup items width allowed locales func make_popup_item(): for i in game.langs.keys(): popup.get_popup().add_radio_check_item(game.langs[i], i) uncheck_all_item() check_correct_lang_item() popup.get_popup().connect("id_pressed", self, "_on_item_pressed") # Change the translations and localizations of the cards and strings func _on_item_pressed(id): uncheck_all_item() popup.get_popup().set_item_checked(id, true) game.lang = popup.get_popup().get_item_text(id) TranslationServer.set_locale(game.lang)