extends Node2D var source: String var target: String setget set_target var color = Color("333333") setget set_color var repository: Control func _ready(): set_color(color) func _process(_delta): position = Vector2(0,0) if not (repository and repository.objects.has(source)): return var start = repository.objects[source].position var end = start var parent_position = get_parent().get_parent().position var show_arrow = repository.objects.has(target) and repository.objects[target].visible and repository.objects[source].visible and repository.objects[source].type != "head" if show_arrow: end = repository.objects[target].position $Target.hide() $Line.visible = show_arrow $Tip.visible = show_arrow if $Target.text.substr(0, 5) != "refs/": $Target.text = "" $Line.points[0] = start - parent_position $Line.points[1] = end - parent_position #$Line.points[0] += ($Line.points[1] - $Line.points[0]).normalized()*30 $Line.points[1] -= ($Line.points[1] - $Line.points[0]).normalized()*30 $Tip.position = $Line.points[1] $Tip.rotation = PI + atan2($Line.points[0].y - $Line.points[1].y, $Line.points[0].x - $Line.points[1].x) func set_color(new_color): color = new_color $Line.default_color = new_color $Tip/Polygon.color = new_color func set_target(new_target): target = new_target $Target.text = new_target