extends Control var cards = [ # { # "command": 'git add .', # "arg_number": 0, # "description": "Add all files in the working directory to the index.", # "energy": 1 # }, # # { # "command": 'touch "file$RANDOM"', # "arg_number": 0, # "description": "Create a new file.", # "energy": 2 # }, # { # "command": 'git checkout -b "$RANDOM"', # "arg_number": 0, # "description": "Create a new branch and switch to it.", # "energy": 2 # }, # { # "command": 'git merge', # "arg_number": 1, # "description": "Merge specified commit into HEAD.", # "energy": 1 # }, # { # "command": 'git commit --allow-empty -m "$RANDOM"', # "arg_number": 0, # "description": "Add a new commit under HEAD.", # "energy": 1 # }, { "command": 'git checkout', "arg_number": 1, "description": "Travel to a commit!", #"description": "Point HEAD to a branch or commit, and update the index and the working directory.", "energy": 1 }, { "command": 'git add .; git commit', "arg_number": 0, "description": "Make a new commit!", "energy": 1 }, # { # "command": 'git branch new', # "arg_number": 1, # "description": "Create a new timeline.", # "energy": 1 # }, { "command": 'git merge', "arg_number": 1, "description": "Merge the specified timeline into yours.", "energy": 1 }, { "command": 'git rebase', "arg_number": 1, "description": "Put the events in your current timeline on top of the specified one.", "energy": 1 }, { "command": 'git pull', "arg_number": 0, "description": "Get timelines from a colleague.", "energy": 1 }, { "command": 'git push', "arg_number": 0, "description": "Give timelines to a colleague.", "energy": 1 }, { "command": 'git rebase -i', "arg_number": 1, "description": "Make changes to the events in your current timeline, back to the commit you drag this to.", "energy": 1 }, { "command": 'git reset --hard', "arg_number": 1, "description": "Reset current label to the specified commit.", "energy": 1 }, { "command": 'git cherry-pick', "arg_number": 1, "description": "Repeat the specified action on top of your current timeline.", "energy": 1 }, # { # "command": 'git update-ref -d', # "arg_number": 1, # "description": "Delete a ref.", # "energy": 1 # }, # { # "command": 'git reflog expire --expire=now --all; git prune', # "arg_number": 0, # "description": "Delete all unreferenced objects.", # "energy": 1 # }, # { # "command": 'git rebase', # "arg_number": 1, # "description": "Rebase current branch on top of specified commit.", # "energy": 1 # }, # { # "command": 'git push -f', # "arg_number": 0, # "description": "Push current branch to the remote, overwriting existing commits. Will make everyone angry.", # "energy": 3 # }, # { # "command": 'git pull', # "arg_number": 0, # "description": "Pull current branch from the remote.", # "energy": 2 # }, ] func _ready(): # var path = game.tmp_prefix_inside+"/repos/sandbox/" # helpers.careful_delete(path) # # game.global_shell.run("mkdir " + path) # game.global_shell.cd(path) # game.global_shell.run("git init") # game.global_shell.run("git remote add origin ../remote") # $Repository.path = path # $Terminal.repository = $Repository # # var path2 = game.tmp_prefix_inside+"/repos/remote/" # helpers.careful_delete(path2) # # game.global_shell.run("mkdir " + path2) # game.global_shell.cd(path2) # game.global_shell.run("git init") # game.global_shell.run("git config receive.denyCurrentBranch ignore") # $RepositoryRemote.path = path2 redraw_all_cards() arrange_cards() pass func _process(delta): if $Energy: $Energy.text = str(game.energy) #func _update_repo(): # $Repository.update_everything() # $RepositoryRemote.update_everything() func draw_rand_card(): var deck = [] for card in cards: deck.push_back(card) # We want a lot of commit and checkout cards! for i in range(5): deck.push_back(cards[0]) deck.push_back(cards[1]) var card = deck[randi() % deck.size()] draw_card(card) func draw_card(card): var new_card = preload("res://scenes/card.tscn").instance() new_card.command = card.command new_card.arg_number = card.arg_number new_card.description = card.description new_card.energy = 0 #card.energy new_card.position = Vector2(rect_size.x, rect_size.y*2) add_child(new_card) arrange_cards() func arrange_cards(): var t = Timer.new() t.wait_time = 0.05 add_child(t) t.start() yield(t, "timeout") var amount_cards = get_tree().get_nodes_in_group("cards").size() var total_angle = min(50, 45.0/7*amount_cards) var angle_between_cards = 0 if amount_cards > 1: angle_between_cards = total_angle / (amount_cards-1) var current_angle = -total_angle/2 for card in get_tree().get_nodes_in_group("cards"): var target_position = Vector2(rect_size.x/2, rect_size.y + 1500) var target_rotation = current_angle var translation_vec = Vector2(0,-1500).rotated(current_angle/180.0*PI) target_position += translation_vec current_angle += angle_between_cards card._home_position = target_position card._home_rotation = target_rotation var tween = Tween.new() tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) add_child(tween) tween.start() func redraw_all_cards(): game.energy = 5 for card in get_tree().get_nodes_in_group("cards"): card.queue_free() for card in cards: draw_card(card) func add_card(command): draw_card({"command": command, "description": "", "arg_number": 0, "energy": 0})