extends Node var tmp_prefix = OS.get_user_data_dir() + "/tmp/" var global_shell var fake_editor var dragged_object var energy = 2 var _file = "user://savegame.json" var state = {} func _ready(): global_shell = Shell.new() create_file_in_game_env(".gitconfig", helpers.read_file("res://scripts/gitconfig")) copy_script_to_game_env("fake-editor") copy_script_to_game_env("hint") load_state() func copy_script_to_game_env(name): create_file_in_game_env(name, helpers.read_file("res://scripts/%s" % name)) global_shell.run("chmod u+x '%s'" % (tmp_prefix + name)) func _initial_state(): return {"history": []} func save_state(): var savegame = File.new() savegame.open(_file, File.WRITE) savegame.store_line(to_json(state)) savegame.close() func load_state(): var savegame = File.new() if not savegame.file_exists(_file): save_state() savegame.open(_file, File.READ) state = _initial_state() var new_state = parse_json(savegame.get_line()) for key in new_state: state[key] = new_state[key] savegame.close() # filename is relative to the tmp directory! func create_file_in_game_env(filename, content): global_shell.cd(tmp_prefix) # Quoted HERE doc doesn't do any substitutions inside. global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content]) func notify(text): print(text) var notification = preload("res://scenes/notification.tscn").instance() notification.text = text get_tree().root.call_deferred("add_child", notification)