extends Node2D var id setget id_set var content setget content_set var type setget type_set var children = {} setget children_set var arrow = preload("res://arrow.tscn") func _ready(): pass func _process(delta): for c in children.keys(): var other = get_node("..").objects[c] var d = other.position.distance_to(position) var dir = (other.position - position).normalized() var f = (d*0.05) position += dir*f other.position -= dir*f func id_set(new_id): id = new_id $ID.text = id func content_set(new_content): content = new_content $Content.text = content func type_set(new_type): type = new_type if type != "ref": $ID.text = $ID.text.substr(0,8) match new_type: "blob": $Rect.color = Color.gray "tree": $Rect.color = Color.darkgreen "commit": $Rect.color = Color.orange "tag": $Rect.color = Color.blue "ref": $Rect.color = Color("#6680ff") "head": $Rect.color = Color.red func children_set(new_children): for c in $Arrows.get_children(): if not new_children.has(c.target): c.queue_free() for c in new_children: if not children.has(c): var a = arrow.instance() a.label = new_children[c] a.target = c $Arrows.add_child(a) children = new_children func _on_hover(): $Content.visible = true func _on_unhover(): $Content.visible = false