extends Node2D func _ready(): var path = game.tmp_prefix_inside+"/repos/sandbox/" helpers.careful_delete(path) game.global_shell.run("mkdir " + path) game.global_shell.cd(path) game.global_shell.run("git init") game.global_shell.run("git symbolic-ref HEAD refs/heads/main") game.global_shell.run("git commit --allow-empty -m 'Initial commit'") $Repository.path = path $Terminal.repository = $Repository func _update_repo(): $Repository.update_everything()