extends TextEdit var path var _server var _client_connection func _ready(): # Initialize TCP server for fake editor. _server = TCP_Server.new() _server.listen(1234) func _process(_delta): if _server.is_connection_available(): _client_connection = _server.take_connection() var length = _client_connection.get_u8() var filename = _client_connection.get_string(length) filename = filename.replace("/tmp/active/", "") open(filename) func open(filename): path = filename var fixme_path = game.tmp_prefix+"/active/" var content = helpers.read_file(fixme_path+filename) text = content show() grab_focus() func save(): var fixme_path = game.tmp_prefix+"/active/" helpers.write_file(fixme_path+path, text) close() func close(): if _client_connection.is_connected_to_host(): _client_connection.disconnect_from_host() text = "" hide()