extends Node class_name BetterShell var exit_code var _cwd var _os = OS.get_name() func _init(): # Create required directories and move into the tmp directory. _cwd = "/tmp" run("mkdir -p '%s/repos'" % game.tmp_prefix) _cwd = game.tmp_prefix func cd(dir): _cwd = dir # Run a shell command given as a string. Run this if you're interested in the # output of the command. func run(command, crash_on_fail=true): var shell_command = ShellCommand.new() shell_command.command = command shell_command.crash_on_fail = crash_on_fail run_async_thread(shell_command) exit_code = shell_command.exit_code return shell_command.output func run_async(command, crash_on_fail=true): var shell_command = ShellCommand.new() shell_command.command = command shell_command.crash_on_fail = crash_on_fail var t = Thread.new() shell_command.thread = t t.start(self, "run_async_thread", shell_command) return shell_command func run_async_thread(shell_command): var debug = false var command = shell_command.command var crash_on_fail = shell_command.crash_on_fail if debug: print("$ %s" % command) var env = {} env["HOME"] = game.tmp_prefix var hacky_command = "" for variable in env: hacky_command += "export %s='%s';" % [variable, env[variable]] #hacky_command += "export PATH=\'"+game.tmp_prefix+":'\"$PATH\";" hacky_command += "cd '%s' || exit 1;" % _cwd hacky_command += command #print(hacky_command) var result var shell_command_internal = game.shell_test(hacky_command) shell_command.output = shell_command_internal.output shell_command.exit_code = shell_command_internal.exit_code shell_command.emit_signal("done") func _shell_binary(): if _os == "X11" or _os == "OSX": return "bash" elif _os == "Windows": return "dependencies\\windows\\git\\bin\\bash.exe" else: helpers.crash("Unsupported OS: %s" % _os)