name = "oh-my-git" all: linux macos windows .PHONY: web linux: mkdir -p build/$(name)-linux godot --export-debug "Linux" "build/$(name)-linux/$(name)" cd build/$(name)-linux && zip -r ../$(name)-linux.zip * macos: mkdir -p build godot --export-debug "Mac OS" "build/$(name)-macos.zip" windows: dependencies/windows/git/ mkdir -p build/$(name)-windows # We're using the debug template here so that the bash.exe doesn't spawn a cmd.exe each time... godot --export-debug "Windows" "build/$(name)-windows/$(name).exe" cp -r --parents dependencies/windows/git/ build/$(name)-windows/ cd build/$(name)-windows && zip -r ../$(name)-windows.zip * web: mkdir -p build/$(name)-web godot --export-debug "Web" "build/$(name)-web/index.html" cp -r web/web-shell/ build/$(name)-web/ clean-unzipped: cd build && ls | grep -v '\.zip$$' | xargs rm -r clean: rm -rf build dependencies cache # Dependencies: cache/portablegit.7z.exe: mkdir -p cache wget https://github.com/git-for-windows/git/releases/download/v2.28.0.windows.1/PortableGit-2.28.0-64-bit.7z.exe -O cache/portablegit.7z.exe dependencies/windows/git/: cache/portablegit.7z.exe 7zr x cache/portablegit.7z.exe -odependencies/windows/git/ -y