var emulator; // Whether or not to restore the VM state from a file. Set to false to perform a regular boot. let restoreState = true; async function testy() { return await new Promise((resolve, reject) => { setTimeout(() => { resolve("testy"); }, 1000); }); } window.testy = testy; // Run a command via the serial port (/dev/ttyS0) and return the output. function run_in_vm(cmd) { emulator.serial0_send(cmd + "\n"); return new Promise((resolve, reject) => { var output = ""; var listener = (char) => { if (char !== "\r") { output += char; } if (output.endsWith("# ")) { emulator.remove_listener("serial0-output-char", listener); let outputWithoutPrompt = output.slice(0, -4); let outputWithoutFirstLine = outputWithoutPrompt.slice( outputWithoutPrompt.indexOf("\n") + 1 ); if (outputWithoutFirstLine.endsWith("\n")) { outputWithoutFirstLine = outputWithoutFirstLine.slice(0, -1); } emulator.remove_listener("serial0-output-char", listener); resolve(outputWithoutFirstLine); } }; emulator.add_listener("serial0-output-char", listener); }); } window.run_in_vm = run_in_vm; window.web_shell = { run_in_vm: run_in_vm }; /* // Run a test command and return true if the exit code is 0, false otherwise. async function test(condition) { let result = await run(`test ${condition} && echo 'yes' || echo 'no'`) return result == "yes" } */ // Set emulator config. let config = { wasm_path: "web-shell/lib/v86.wasm", memory_size: 64 * 1024 * 1024, vga_memory_size: 2 * 1024 * 1024, screen_container: document.getElementById("screen_container"), bios: { url: "web-shell/images/seabios.bin" }, vga_bios: { url: "web-shell/images/vgabios.bin" }, cdrom: { url: "web-shell/images/image.iso.zst" }, disable_mouse: true, autostart: true, }; if (restoreState) { config.initial_state = { url: "web-shell/images/booted-state.bin.zst", }; } function boot() { return new Promise((resolve, reject) => { // Start the emulator! emulator = window.emulator = new V86Starter(config); // Wait for the emulator to start, then resolve the promise. var interval = setInterval(() => { if (emulator.is_running()) { clearInterval(interval); resolve(); } }, 100); }); } /* // Allow saving and restoring the state using the buttons below the console. var state document.getElementById("save_restore").onclick = async function () { var button = this if (state) { button.value = "Save state" await emulator.restore_state(state) state = undefined } else { const new_state = await emulator.save_state() console.log("Saved state of " + new_state.byteLength + " bytes") button.value = "Restore state" state = new_state } button.blur() } document.getElementById("save_file").onclick = async function () { const new_state = await emulator.save_state() var a = document.createElement("a") a.download = "v86state.bin" a.href = window.URL.createObjectURL(new Blob([new_state])) a.dataset.downloadurl = "application/octet-stream:" + a.download + ":" + a.href a.click() this.blur() } document.getElementById("restore_file").onchange = function () { if (this.files.length) { var filereader = new FileReader() emulator.stop() filereader.onload = async function (e) { await emulator.restore_state(e.target.result) emulator.run() } filereader.readAsArrayBuffer(this.files[0]) this.value = "" } this.blur() } */