extends Node var tmp_prefix_outside = _tmp_prefix_outside() var tmp_prefix_inside = _tmp_prefix_inside() var global_shell var fake_editor var _file = "user://savegame.json" var state = {} func _ready(): var dir = Directory.new() if not dir.dir_exists(tmp_prefix_outside): var err = dir.make_dir(tmp_prefix_outside) if err != OK: helpers.crash("Could not create temporary directory %s." % tmp_prefix_outside) if not dir.dir_exists(tmp_prefix_outside+"/repos/"): var err = dir.make_dir(tmp_prefix_outside+"/repos/") if err != OK: helpers.crash("Could not create temporary directory %s." % (tmp_prefix_outside+"/repos/")) global_shell = Shell.new() fake_editor = copy_file_to_game_env("fake-editor") copy_file_to_game_env("fake-editor-noblock") load_state() func _initial_state(): return {"history": []} func save_state(): var savegame = File.new() savegame.open(_file, File.WRITE) savegame.store_line(to_json(state)) savegame.close() func load_state(): var savegame = File.new() if not savegame.file_exists(_file): save_state() savegame.open(_file, File.READ) state = _initial_state() var new_state = parse_json(savegame.get_line()) for key in new_state: state[key] = new_state[key] savegame.close() func copy_file_to_game_env(filename): # Copy fake-editor to tmp directory (because the original might be in a .pck file). var file_outside = tmp_prefix_outside + filename var file_inside = tmp_prefix_inside + filename var content = helpers.read_file("res://scripts/"+filename) helpers.write_file(file_outside, content) global_shell.run("chmod u+x " + '"'+file_inside+'"') return file_inside func _tmp_prefix_inside(): var os = OS.get_name() var path if os == "X11" or os == "OSX": path = OS.get_user_data_dir() elif os == "Windows": helpers.crash("Need to figure out Windows tmp_prefix_inside...") else: helpers.crash("Unsupported OS: %s" % os) return path + "/tmp/" func _tmp_prefix_outside(): return "user://tmp/"