extends Node2D var id setget id_set var content setget content_set var type setget type_set var repository: Container var children = {} setget children_set var id_always_visible = false var held = false var hovered = false var arrow = preload("res://arrow.tscn") func _ready(): pass func _process(_delta): if held: if not Input.is_action_pressed("click"): held = false else: global_position = get_global_mouse_position() if visible: apply_forces() func apply_forces(): var offset = Vector2(0, 80) for c in children.keys(): if repository.objects.has(c): var other = repository.objects[c] if other.visible: var d = other.position.distance_to(position+offset) var dir = (other.position - (position+offset)).normalized() var f = (d*0.03) position += dir*f other.position -= dir*f func id_set(new_id): id = new_id $ID.text = id func content_set(new_content): content = new_content $Content.text = content func type_set(new_type): type = new_type if type != "ref": $ID.text = $ID.text.substr(0,8) #elif type == "ref": #$ID.text = $ID.text.replace("refs/", "") match new_type: "blob": $Sprite.texture = preload("res://nodes/blob.svg") #$Rect.color = Color("#333333") "tree": $Sprite.texture = preload("res://nodes/tree.svg") #$Rect.color = Color.darkgreen "commit": $Sprite.texture = preload("res://nodes/commit.svg") #$Rect.color = Color.orange "tag": $Sprite.texture = preload("res://nodes/blob.svg") #$Rect.color = Color.blue "ref": $Sprite.texture = preload("res://nodes/ref.svg") #$Rect.color = Color("#6680ff") id_always_visible = true "head": $Sprite.texture = preload("res://nodes/ref.svg") #$Rect.color = Color.red id_always_visible = true if id_always_visible: $ID.show() func children_set(new_children): for c in $Arrows.get_children(): if not new_children.has(c.target): c.queue_free() for c in new_children: if not children.has(c): var a = arrow.instance() a.label = new_children[c] a.target = c a.repository = repository $Arrows.add_child(a) children = new_children func _on_hover(): hovered = true if not id_always_visible: $Content.visible = true $ID.visible = true func _on_unhover(): hovered = false if not id_always_visible: $Content.visible = false $ID.visible = false func _input(event): if hovered: if event.is_action_pressed("click"): held = true if event.is_action_released("click"): held = false func _input_event(_viewport, event, _shape_idx): if event is InputEventMouseButton: if event.button_index == BUTTON_LEFT: held = event.pressed if event.button_index == BUTTON_RIGHT: if event.pressed: var input = get_tree().get_current_scene().find_node("Terminal").find_node("Control").find_node("Input") input.text += id input.caret_position = input.text.length()