extends Node2D var dragged = null var server var client_connection onready var input = $Terminal/Control/Input onready var output = $Terminal/Control/Output onready var goal_repository = $Repositories/GoalRepository onready var active_repository = $Repositories/ActiveRepository func _ready(): # Initialize level select. var options = $LevelSelect.get_popup() for level in list_levels(): options.add_item(level) options.connect("id_pressed", self, "load_level") # Initialize TCP server for fake editor. server = TCP_Server.new() server.listen(1234) # Load first level. load_level(0) input.grab_focus() func list_levels(): var levels = [] var dir = Directory.new() dir.open("levels") dir.list_dir_begin() while true: var file = dir.get_next() if file == "": break elif not file.begins_with("."): levels.append(file) dir.list_dir_end() levels.sort() return levels func load_level(id): var levels = list_levels() var level = levels[id] var tmp_prefix = "/tmp/" var level_prefix = game.cwd + "/levels/" var goal_repository_path = tmp_prefix+"goal/" var active_repository_path = tmp_prefix+"active/" var goal_script = level_prefix+level+"/goal" var active_script = level_prefix+level+"/start" var description = game.read_file(level_prefix+level+"/description") $LevelDescription.bbcode_text = description # Danger zone! We're actually destroying stuff here. # Make sure that active_repository is in a temporary directory. var expected_prefix = "/tmp" if active_repository_path.substr(0,4) != expected_prefix: push_error("Refusing to delete a directory that does not start with %s" % expected_prefix) get_tree().quit() if goal_repository_path.substr(0,4) != expected_prefix: push_error("Refusing to delete a directory that does not start with %s" % expected_prefix) get_tree().quit() game.exec("rm", ["-r", active_repository_path]) game.exec("rm", ["-r", goal_repository_path]) construct_repo(goal_script, goal_repository_path) construct_repo(active_script, active_repository_path) goal_repository.path = goal_repository_path active_repository.path = active_repository_path func construct_repo(script, path): var shell = Shell.new() shell.run("mkdir " + path) shell.cd(path) shell.run("git init") print(shell.run("source "+script)) func _process(delta): if server.is_connection_available(): client_connection = server.take_connection() read_commit_message() func read_commit_message(): $CommitMessage.show() input.editable = false $CommitMessage.text = game.read_file(active_repository.path+"/.git/COMMIT_EDITMSG") $CommitMessage.grab_focus() func save_commit_message(): game.write_file(active_repository.path+"/.git/COMMIT_EDITMSG", $CommitMessage.text) print("disconnect") client_connection.disconnect_from_host() input.editable = true $CommitMessage.text = "" $CommitMessage.hide() input.grab_focus()