[gd_scene load_steps=5 format=2] [sub_resource type="Curve" id=1] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -2.75937, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=2] curve = SubResource( 1 ) [sub_resource type="ParticlesMaterial" id=3] emission_shape = 2 emission_box_extents = Vector3( 100, 150, 1 ) flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 232.55 initial_velocity_random = 0.52 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 14.95 scale_curve = SubResource( 2 ) color = Color( 0.223529, 0.592157, 0.772549, 1 ) [sub_resource type="Animation" id=4] resource_name = "play" length = 2.0 tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 2 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } tracks/1/type = "value" tracks/1/path = NodePath("Particles:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [node name="CardParticles" type="Node2D"] [node name="Particles" type="Particles2D" parent="."] position = Vector2( -0.539337, -145.087 ) emitting = false amount = 32 lifetime = 0.2 one_shot = true explosiveness = 0.91 local_coords = false process_material = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "play" anims/play = SubResource( 4 )