extends Node var tmp_prefix = _tmp_prefix() var global_shell var debug = false var fake_editor func _ready(): global_shell = Shell.new() # Copy fake-editor to tmp directory (because the original might be in a .pck file). fake_editor = tmp_prefix + "fake-editor" var content = game.read_file("res://scripts/fake-editor") write_file('C:\\Users\\1\\AppData\\Local\\Temp\\fake-editor', content) global_shell.run("chmod u+x " + fake_editor) func read_file(path): if debug: print("reading " + path) var file = File.new() file.open(path, File.READ) var content = file.get_as_text() file.close() return content func write_file(path, content): if debug: print("writing " + path) var file = File.new() file.open(path, File.WRITE) file.store_string(content) file.close() return true func _tmp_prefix(): var os = OS.get_name() return "/tmp/"