extends Node var debug_file_io = false # Crash the game and display the error message. func crash(message): push_error(message) print("FATAL ERROR: " + message) get_tree().quit() # Oh, still here? Let's crash more violently, by calling a non-existing method. get_tree().fatal_error() # Run a simple command with arguments, blocking, using OS.execute. func exec(command, args=[], crash_on_fail=true): var debug = false if debug: print("exec: %s [%s]" % [command, PoolStringArray(args).join(", ")]) var output = [] var exit_code = OS.execute(command, args, true, output, true) output = output[0] if exit_code != 0 and crash_on_fail: helpers.crash("OS.execute failed: %s [%s] Output: %s" % [command, PoolStringArray(args).join(", "), output]) if debug: print(output) return output # Return the contents of a file. If no fallback_string is provided, crash when # the file doesn't exist. func read_file(path, fallback_string=null): if debug_file_io: print("reading " + path) var file = File.new() var open_status = file.open(path, File.READ) if open_status == OK: var content = file.get_as_text() file.close() return content else: if fallback_string != null: return fallback_string else: helpers.crash("File %s could not be read, and has no fallback" % path) func write_file(path, content): if debug_file_io: print("writing " + path) var file = File.new() file.open(path, File.WRITE) file.store_string(content) file.close() return true