extends Node var _file = "user://savegame.json" var state = {} func _ready(): load_state() func _initial_state(): return {} func save_state() -> bool: var savegame = File.new() savegame.open(_file, File.WRITE) savegame.store_line(to_json(state)) savegame.close() return true func load_state() -> bool: var savegame = File.new() if not savegame.file_exists(_file): return false savegame.open(_file, File.READ) state = _initial_state() var new_state = parse_json(savegame.get_line()) for key in new_state: state[key] = new_state[key] savegame.close() return true