extends Node2D var node = preload("res://node.tscn") var objects = {} func _ready(): for o in all_objects(): var n = node.instance() n.id = o n.type = object_type(o) var viewport_size = get_viewport_rect().size n.position = Vector2(rand_range(0, viewport_size.x), rand_range(0, viewport_size.y)) print(" ") print(o) var type = object_type(o) print(type) #print(object_content(o)) match type: "blob": pass "tree": print("Children:") print(tree_children(o)) n.children = tree_children(o) "commit": print("Tree:") print(commit_tree(o)) print("Parents:") print(commit_parents(o)) n.children = [commit_tree(o)] + commit_parents(o) add_child(n) objects[o] = n func git(args, splitlines = false): var output = [] var a = args.split(" ") #a.insert(0, "-C") #a.insert(1, "/home/seb/tmp/godotgit") #print ("Running: ", a) OS.execute("git", a, true, output, true) var o = output[0] if splitlines: o = o.split("\n") o.remove(len(o)-1) else: o = o.substr(0,len(o)-1) return o func all_objects(): return git("cat-file --batch-check=%(objectname) --batch-all-objects", true) func object_type(id): return git("cat-file -t "+id) func object_content(id): return git("cat-file -p "+id) func tree_children(id): var children = git("cat-file -p "+id, true) var ids = [] for c in children: var a = c.split(" ") ids.push_back(a[2].split("\t")[0]) return ids func commit_tree(id): var c = git("cat-file -p "+id, true) for cc in c: var ccc = cc.split(" ", 2) match ccc[0]: "tree": return ccc[1] return null func commit_parents(id): var parents = [] var c = git("cat-file -p "+id, true) for cc in c: var ccc = cc.split(" ", 2) match ccc[0]: "parent": parents.push_back(ccc[1]) return parents