extends Node var _file = "user://savegame.json" var state = {} func _ready(): load_state() func _initial_state(): return {} func save_state() -> bool: var savegame = File.new() savegame.open(_file, File.WRITE) savegame.store_line(to_json(state)) savegame.close() return true func load_state() -> bool: var savegame = File.new() if not savegame.file_exists(_file): return false savegame.open(_file, File.READ) state = _initial_state() var new_state = parse_json(savegame.get_line()) for key in new_state: state[key] = new_state[key] savegame.close() return true # Run a simple command given as a string, blocking, using execute. func run(command): print("run: "+command) var output = [] OS.execute(command, [], true, output, true) # Remove trailing newline. return output[0].substr(0,len(output[0])-1) func sh(command, wd="/tmp/"): print("sh in "+wd+": "+command) var cwd = game.run("pwd") var output = [] var hacky_command = command hacky_command = "cd '"+wd+"';"+hacky_command hacky_command = "export EDITOR=fake-editor;"+hacky_command hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command OS.execute("/bin/sh", ["-c", hacky_command], true, output, true) return output[0] func read_file(path): print("read "+path) var file = File.new() file.open(path, File.READ) var content = file.get_as_text() file.close() return content func write_file(path, content): var file = File.new() file.open(path, File.WRITE) file.store_string(content) file.close() return true