name: "Build" on: push: tags: - '*' env: PROJECT_NAME: oh-my-git GODOT_VERSION: 3.2.3 jobs: build: runs-on: ubuntu-20.04 container: image: barichello/godot-ci:3.2.3 steps: - name: Install dependencies run: apt-get update && apt-get install -y rsync p7zip make - uses: actions/checkout@v2 - name: Setup run: | mkdir -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/$GODOT_VERSION.stable ~/.local/share/godot/templates/$GODOT_VERSION.stable - name: Build Linux run: make linux - name: Build macOS run: make macos - name: Build Windows run: make windows - name: Clean up run: make clean-unzipped - name: Deploy Linux uses: josephbmanley/butler-publish-itchio-action@v1.0.2 env: BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }} CHANNEL: linux ITCH_GAME: ${{ env.PROJECT_NAME }} ITCH_USER: blinry PACKAGE: build/${{ env.PROJECT_NAME }}-linux.zip - name: Deploy macOS uses: josephbmanley/butler-publish-itchio-action@v1.0.2 env: BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }} CHANNEL: osx ITCH_GAME: ${{ env.PROJECT_NAME }} ITCH_USER: blinry PACKAGE: build/${{ env.PROJECT_NAME }}-macos.zip - name: Deploy Windows uses: josephbmanley/butler-publish-itchio-action@v1.0.2 env: BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }} CHANNEL: windows ITCH_GAME: ${{ env.PROJECT_NAME }} ITCH_USER: blinry PACKAGE: build/${{ env.PROJECT_NAME }}-windows.zip