extends Node2D var id setget id_set var content setget content_set var type setget type_set var repository: Control onready var content_label = $Content/ContentLabel var children = {} setget children_set var id_always_visible = false var held = false var hovered = false var arrow = preload("res://scenes/arrow.tscn") func _ready(): content_set(content) type_set(type) id_set(id) if not repository.simplified_view or (type != "tree" and type != "blob"): $Pop.pitch_scale = rand_range(0.8, 1.2) $Pop.play() func _process(delta): if held: if not Input.is_action_pressed("click"): held = false else: global_position = get_global_mouse_position() if visible: if type == "head": for c in children: if repository.objects.has(c): var other = repository.objects[c] var offset = Vector2(0, -45) var target_position = other.position + offset position = lerp(position, target_position, 10*delta) else: apply_forces() func apply_forces(): var offset = Vector2(-80, 0) for c in children.keys(): # if type == "ref" or type == "head": # offset = Vector2(0, 80) if repository.objects.has(c): var other = repository.objects[c] if other.visible: var d = other.position.distance_to(position+offset) var dir = (other.position - (position+offset)).normalized() var f = (d*0.06) position += dir*f other.position -= dir*f func id_set(new_id): id = new_id $ID.text = id if type == "ref": $ID.text = $ID.text.replace("refs/heads/", "") $ID.text = $ID.text.replace("refs/remotes/", "") $ID.text = $ID.text.replace("refs/tags/", "") func content_set(new_content): content = new_content if content_label: content_label.text = content func type_set(new_type): type = new_type if type != "ref": $ID.text = $ID.text.substr(0,8) z_index = -1 match new_type: "blob": $Sprite.texture = preload("res://nodes/blob.svg") "tree": $Sprite.texture = preload("res://nodes/tree.svg") "commit": $Sprite.texture = preload("res://nodes/commit.svg") game.notify("You can drag these around with your mouse!", self, "drag-nodes") "tag": $Sprite.texture = preload("res://nodes/blob.svg") "ref": $Sprite.texture = preload("res://nodes/ref.svg") id_always_visible = true "head": $Sprite.texture = preload("res://nodes/head3.svg") id_always_visible = false z_index = 0 if id_always_visible: $ID.show() func children_set(new_children): for c in $Arrows.get_children(): if not new_children.has(c.target): c.queue_free() for c in new_children: if not children.has(c): var a = arrow.instance() if type == "commit": a.source = c a.target = id a.color = Color("c2bf26") else: a.source = id a.target = c a.repository = repository $Arrows.add_child(a) children = new_children func _on_hover(): hovered = true if not id_always_visible and type != "head": content_label.visible = true #$ID.visible = true func _on_unhover(): hovered = false if not id_always_visible and type != "head": content_label.visible = false #$ID.visible = false func _input(event): if hovered: if event.is_action_pressed("click") and type != "head": held = true elif event.is_action_pressed("right_click"): var input = get_tree().get_current_scene().find_node("Input") input.text += id input.caret_position = input.text.length() if event.is_action_released("click"): held = false