extends Control onready var nodes = $Rows/RepoVis/Nodes onready var label_node = $Rows/RepoVis/Label onready var path_node = $Rows/RepoVis/Path onready var simplify_checkbox = $Rows/RepoVis/SimplifyCheckbox export var label: String setget set_label export var path: String setget set_path, get_path export var simplified_view = true setget set_simplified_view export var editable_path = false setget set_editable_path var type = "remote" var node = preload("res://scenes/node.tscn") var shell = game.new_shell() var objects = {} var mouse_inside = false var has_been_layouted = false # Used for caching. var all_objects_cache var all_refs_cache var there_is_a_git_cache # We use this for a heuristic of when to hide trees and blobs. var _commit_count = 0 func _ready(): # Trigger these again because nodes were not ready before. set_label(label) set_simplified_view(simplified_view) set_editable_path(editable_path) set_path(path) #update_everything() #update_node_positions() func _process(_delta): nodes.rect_pivot_offset = nodes.rect_size / 2 if path: apply_forces() func _unhandled_input(event): if event.is_action_pressed("zoom_out") and nodes.rect_scale.x > 0.3: nodes.rect_scale -= Vector2(0.05, 0.05) if event.is_action_pressed("zoom_in") and nodes.rect_scale.x < 2: nodes.rect_scale += Vector2(0.05, 0.05) func there_is_a_git(): return shell.run("test -d .git && echo yes || echo no") == "yes\n" func update_everything(): there_is_a_git_cache = there_is_a_git() if there_is_a_git_cache: update_head() update_refs() update_objects() remove_gone_stuff() else: for o in objects: objects[o].queue_free() objects = {} if not has_been_layouted: update_node_positions() has_been_layouted = true func set_path(new_path): path = new_path if path_node: path_node.text = path if new_path != "": shell.cd(new_path) for o in objects.values(): o.queue_free() objects = {} # if is_inside_tree(): # update_everything() func get_path(): return path func set_label(new_label): label = new_label if label_node: if new_label == "yours": new_label = "" $Rows/RepoVis/SeparatorLine/DropArea.queue_free() $Rows/RepoVis/SeparatorLine.hide() else: game.notify("This is the time machine of another person! To interact with it, you need special commands!", self, "remote") label_node.text = new_label func random_position(): return Vector2(rand_range(0, rect_size.x), rand_range(0, rect_size.y)) func update_objects(): all_objects_cache = all_objects() # Create new objects, if necessary. for o in all_objects_cache: if objects.has(o): continue var type = object_type(o) if simplified_view: if type == "tree" or type == "blob": continue var n = node.instance() n.id = o n.type = object_type(o) n.content = object_content(o) n.repository = self match type: "blob": pass "tree": n.children = tree_children(o) n.content = n.content.replacen("\t", " ") "commit": var c = {} #c[commit_tree(o)] = "" for p in commit_parents(o): c[p] = "" n.children = c _commit_count += 1 # if _commit_count >= 3 and not simplified_view: # set_simplified_view(true) "tag": n.children = tag_target(o) n.position = find_position(n) nodes.add_child(n) objects[o] = n func update_node_positions(): if there_is_a_git_cache: var graph_text = shell.run("git log --graph --oneline --all --no-abbrev") var graph_lines = Array(graph_text.split("\n")) graph_lines.pop_back() for line_count in range(graph_lines.size()): var line = graph_lines[line_count] if "*" in line: var star_idx = line.find("*") var hash_regex = RegEx.new() hash_regex.compile("[a-f0-9]+") var regex_match = hash_regex.search(line) objects[regex_match.get_string()].position = Vector2((graph_lines.size()-line_count) * 100 + 500, star_idx * 100 + 500) for ref in all_refs_cache: var target_reference = objects[ref].children.keys()[0] var target = objects[target_reference] objects[ref].position = Vector2(target.position.x ,target.position.y - 100) var target_reference = objects["HEAD"].children.keys()[0] if objects.has(target_reference): var target = objects[target_reference] objects["HEAD"].position = Vector2(target.position.x ,target.position.y - 100) func update_refs(): all_refs_cache = all_refs() for r in all_refs_cache: if not objects.has(r): var n = node.instance() n.id = r n.type = "ref" n.content = "" n.repository = self objects[r] = n n.children = {ref_target(r): ""} n.position = find_position(n) nodes.add_child(n) var n = objects[r] n.children = {ref_target(r): ""} func apply_forces(): for o in objects.values(): if not o.visible: continue if o.type == "head" and o.children.size() > 0 and objects.has(o.children.keys()[0]): continue for o2 in objects.values(): if o == o2 or not o2.visible or o2.type == "head": continue var d = o.position.distance_to(o2.position) var dir = (o.global_position - o2.global_position).normalized() var f = 2000/pow(d+0.00001,1.5) o.position += dir*f o2.position -= dir*f var center_of_gravity = nodes.rect_size/2 var d = o.position.distance_to(center_of_gravity) var dir = (o.position - center_of_gravity).normalized() var f = (d+0.00001)*(Vector2(nodes.rect_size.y/10, nodes.rect_size.x/3).normalized()/30) o.position -= dir*f func find_position(n): var position = Vector2.ZERO var count = 0 for child in n.children: if objects.has(child): position += objects[child].position count += 1 if count > 0: position /= count n.position = position + Vector2(0, -150) else: n.position = random_position() return n.position func git(args, splitlines = false): var o = shell.run("git --no-replace-objects " + args) if splitlines: o = o.split("\n") # Remove last empty line. o.remove(len(o)-1) else: # Remove trailing newline. o = o.substr(0,len(o)-1) return o func update_head(): if not objects.has("HEAD"): var n = node.instance() n.id = "HEAD" n.type = "head" n.content = "" n.repository = self n.position = find_position(n) objects["HEAD"] = n nodes.add_child(n) var n = objects["HEAD"] n.children = {ref_target("HEAD"): ""} func all_objects(): #var obj = git("cat-file --batch-check='%(objectname)' --batch-all-objects", true) var obj = git("cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep '\\(tag\\|commit\\)$' | cut -f1 -d' '", true) var dict = {} for o in obj: dict[o] = "" return dict func object_type(id): return git("cat-file -t "+id) func object_content(id): #return git("cat-file -p "+id) return git("show -s --format=%B "+id).strip_edges() func tree_children(id): var children = git("cat-file -p "+id, true) var ids = {} for c in children: var a = c.split(" ") ids[a[2].split("\t")[0]] = a[2].split("\t")[1] return ids func commit_tree(id): var c = git("cat-file -p "+id, true) for cc in c: var ccc = cc.split(" ", 2) match ccc[0]: "tree": return ccc[1] return null func commit_parents(id): var parents = [] var c = git("cat-file -p "+id, true) for cc in c: var ccc = cc.split(" ", 2) match ccc[0]: "parent": parents.push_back(ccc[1]) return parents func tag_target(id): var c = git("rev-parse %s^{}" % id) return {c: ""} func all_refs(): var refs = {} # If there are no refs, show-ref will have exit code 1. We don't care. for line in git("show-ref || true", true): line = line.split(" ") var _id = line[0] var name = line[1] refs[name] = "" return refs func ref_target(ref): # Test whether this is a symbolic ref. var ret = git("symbolic-ref -q "+ref+" || true") # If it's not, it's probably a regular ref. if ret == "": if ref == "HEAD": ret = git("show-ref --head "+ref).split(" ")[0] else: ret = git("show-ref "+ref).split(" ")[0] return ret func set_simplified_view(simplify): simplified_view = simplify if simplify_checkbox: simplify_checkbox.pressed = simplify for o in objects: var obj = objects[o] if obj.type == "tree" or obj.type == "blob": obj.visible = not simplify func set_editable_path(editable): editable_path = editable if label_node: label_node.visible = not editable if path_node: path_node.visible = editable func remove_gone_stuff(): var all = {} for o in all_objects_cache: all[o] = "" for o in all_refs_cache: all[o] = "" all["HEAD"] = "" # Delete objects, if they disappeared. for o in objects.keys(): if not all.has(o): objects[o].queue_free() objects.erase(o) func _on_mouse_entered(): mouse_inside = true func _on_mouse_exited(): mouse_inside = false