extends MenuButton func _ready(): make_popup_menu() # generate items for popup menu get_popup().connect("id_pressed", self, "_on_item_pressed") check_current_items() func make_popup_menu(): for lang in game.languages.values(): get_popup().add_check_item(lang) func check_current_items(): var items_count = get_popup().get_item_count() for i in range(items_count): var idx = get_popup().get_item_index(i) if get_popup().get_item_text(idx) == game.languages[game.os_lang]: get_popup().set_item_checked(idx, true) else: get_popup().set_item_checked(idx, false) func _on_item_pressed(id): #get_popup().set_item_checked(id, true) var lang = get_popup().get_item_text(id) for key in game.languages.keys(): var value = tr(game.languages[key]) if value == lang: game.os_lang = key game.levels_dir = "res://levels/" + key check_current_items() TranslationServer.set_locale(game.os_lang)