extends TextEdit var path var _server var _client_connection func _ready(): # Initialize TCP server for fake editor. _server = TCP_Server.new() _server.listen(1234) func _process(_delta): if _server.is_connection_available(): _client_connection = _server.take_connection() var length = _client_connection.get_u8() var filename = _client_connection.get_string(length) var regex = RegEx.new() regex.compile("(\\.git\\/.*)") filename = regex.search(filename).get_string() open(filename) func open(filename): path = filename var fixme_path = game.tmp_prefix+"/active/" var content = game.read_file(fixme_path+filename, "[ERROR_FAKE_EDITOR]") if content == "[ERROR_FAKE_EDITOR]": push_error("Specified file could not be read.") get_tree().quit() text = content show() grab_focus() func save(): var fixme_path = game.tmp_prefix+"/active/" game.write_file(fixme_path+path, text) _client_connection.disconnect_from_host() text = "" hide()