extends Node2D var hovered = false func _ready(): pass func _mouse_entered(): hovered = true func _mouse_exited(): hovered = false func _input(event): if event is InputEventMouseButton: if event.button_index == BUTTON_LEFT and !event.pressed and hovered: if game.dragged_object: print(game.dragged_object) game.dragged_object.dropped_on($"..")