extends Node2D var text setget _set_text var button_texts = ["Got it!", "Interesting!", "Very useful!", "Cool!", "Nice!", "Thanks!", "Whatever...", "Okay!", "Yay!", "Awesome!"] func _ready(): button_texts.shuffle() $Panel/CenterContainer/OK.text = button_texts[0] #func _gui_input(event): # if event is InputEventMouseButton: # queue_free() func _set_text(new_text): text = new_text $Panel/Label.text = new_text func confirm(): queue_free()