extends Node2D enum IconStatus {NONE, NEW, REMOVED, CONFLICT, EDIT, UNTRACKED} export(IconStatus) var status setget _set_status export var label: String setget _set_label var type = "file" onready var label_node = $Label onready var status_icon = $Status func _ready(): _set_label(label) _set_status(status) #$PopupMenu.add_item("Delete file", 0) func _set_label(new_label): label = new_label if label_node: label_node.text = helpers.abbreviate(new_label, 30) #func _gui_input(event): # if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_LEFT: # emit_signal("clicked", self) # if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_RIGHT and status != IconStatus.REMOVED: # $PopupMenu.set_position(get_global_mouse_position()) # $PopupMenu.popup() func _set_status(new_status): if status_icon: match new_status: IconStatus.NEW: status_icon.texture = preload("res://images/new.svg") status_icon.modulate = Color("33BB33") IconStatus.REMOVED: status_icon.texture = preload("res://images/removed.svg") status_icon.modulate = Color("D10F0F") IconStatus.CONFLICT: status_icon.texture = preload("res://images/conflict.svg") status_icon.modulate = Color("DE5E09") IconStatus.EDIT: status_icon.texture = preload("res://images/modified.svg") status_icon.modulate = Color("344DED") IconStatus.UNTRACKED: status_icon.texture = preload("res://images/untracked.svg") status_icon.modulate = Color("9209B8") IconStatus.NONE: status_icon.texture = null status = new_status