[docks] dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=540 dock_hsplit_3=-540 dock_hsplit_4=0 dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://scenes/shell.gd") dock_filesystem_uncollapsed_paths=PackedStringArray("res://", "res://web/", "res://scenes/", "res://dependencies/", "res://dependencies/windows/", "res://dependencies/windows/git/", "res://dependencies/windows/git/usr/", "res://dependencies/windows/git/usr/share/", "res://dependencies/windows/git/usr/share/vim/", "res://dependencies/windows/git/usr/share/vim/vim82/", "res://dependencies/windows/git/usr/share/vim/vim82/pack/", "res://dependencies/windows/git/usr/share/vim/vim82/pack/dist/", "res://dependencies/windows/git/usr/share/vim/vim82/pack/dist/opt/", "res://build/", "res://build/oh-my-git-web/") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://scenes/title.tscn", "res://scenes/repository.tscn", "res://scenes/game.tscn") current_scene="res://scenes/game.tscn" center_split_offset=-654 selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 [ScriptEditor] open_scripts=["res://scenes/better_shell.gd", "res://scenes/file_browser.gd", "res://scenes/file_browser_item.gd", "res://scenes/game.gd", "res://scenes/helpers.gd", "res://scenes/level.gd", "res://scenes/main.gd", "res://scenes/repository.gd", "res://scenes/sandbox.gd", "res://scenes/shell.gd", "res://scenes/shell_command.gd", "res://scenes/terminal.gd", "res://scenes/text_editor.gd", "res://scenes/title.gd"] selected_script="res://scenes/game.gd" open_help=[] script_split_offset=521 list_split_offset=0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader=""