oh-my-git/scenes/cards.gd

100 lines
2.5 KiB
GDScript

extends Control
var card_store = {}
var cards
var card_radius = 1500
func _ready():
load_card_store()
#redraw_all_cards()
arrange_cards()
pass
func _process(_delta):
if $Energy:
$Energy.text = str(game.energy)
func load_card_store():
var cards_json = JSON.parse(helpers.read_file("res://resources/cards.json")).result
for card in cards_json:
card_store[card["id"]] = card
func draw_rand_card():
var deck = []
for card in cards:
deck.push_back(card)
# We want a lot of commit and checkout cards!
for _i in range(5):
deck.push_back(cards[0])
deck.push_back(cards[1])
var card = deck[randi() % deck.size()]
draw_card(card)
func draw_card(card):
var new_card = preload("res://scenes/card.tscn").instance()
new_card.id = card["id"]
new_card.command = card["command"]
new_card.description = card["description"]
new_card.energy = 0 #card.energy
new_card.position = Vector2(rect_size.x, rect_size.y*2)
add_child(new_card)
arrange_cards()
func draw(ids):
for card in get_tree().get_nodes_in_group("cards"):
card.queue_free()
for id in ids:
draw_card(card_store[id])
arrange_cards()
func arrange_cards():
var t = Timer.new()
t.wait_time = 0.05
add_child(t)
t.start()
yield(t, "timeout")
var amount_cards = get_tree().get_nodes_in_group("cards").size()
var total_angle = min(35, 45.0/7*amount_cards)
var angle_between_cards = 0
if amount_cards > 1:
angle_between_cards = total_angle / (amount_cards-1)
else:
total_angle = 0
var current_angle = -total_angle/2
for card in get_tree().get_nodes_in_group("cards"):
var target_position = Vector2(rect_size.x/2, rect_size.y + card_radius)
var target_rotation = current_angle
var translation_vec = Vector2(0,-card_radius).rotated(current_angle/180.0*PI)
target_position += translation_vec
current_angle += angle_between_cards
card._home_position = target_position
card._home_rotation = target_rotation
var tween = Tween.new()
tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
add_child(tween)
tween.start()
func redraw_all_cards():
game.energy = 5
for card in get_tree().get_nodes_in_group("cards"):
card.queue_free()
for card in card_store:
draw_card(card_store[card])
arrange_cards()
func add_card(command):
draw_card({"command": command, "description": "", "arg_number": 0, "energy": 0})