mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
77 lines
2.3 KiB
GDScript
77 lines
2.3 KiB
GDScript
extends Node2D
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var hovered = false
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var highlighted = false setget _set_highlighted
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var dragged = false
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func _ready():
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_set_highlighted(false)
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func _process(delta):
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if dragged:
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if get_parent().type == "file":
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var diff = get_viewport().get_mouse_position() - get_parent().global_position
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get_parent().move(diff)
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func _mouse_entered(_area):
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hovered = true
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var tween = Tween.new()
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tween.interpolate_property($Highlight/Sprite.material, "shader_param/hovered", 0, 1, 0.1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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add_child(tween)
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tween.start()
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func _mouse_exited(_area):
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hovered = false
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var tween = Tween.new()
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tween.interpolate_property($Highlight/Sprite.material, "shader_param/hovered", 1, 0, 0.1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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add_child(tween)
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tween.start()
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func _input(event):
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and !event.pressed:
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if dragged:
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for area in get_tree().get_nodes_in_group("drop_areas"):
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if area.hovered:
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if area.highlighted:
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get_parent_with_type().dropped_on(area.get_parent_with_type())
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_turn_off_highlights()
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dragged = false
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game.dragged_object = null
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elif game.dragged_object and game.dragged_object.has_method("try_play"):
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if hovered and highlighted:
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game.dragged_object.dropped_on(get_parent_with_type())
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if event.button_index == BUTTON_LEFT and event.pressed and hovered:
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if not game.dragged_object:
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if get_parent().type == "file" and get_parent().item_type == "wd":
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dragged = true
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game.dragged_object = self
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_turn_on_highlights()
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func _set_highlighted(new_highlighted):
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highlighted = new_highlighted
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$Highlight.visible = highlighted
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func get_parent_with_type():
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var parent = get_parent()
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while(!parent.get("type")):
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parent = parent.get_parent()
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return parent
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func highlight(type):
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if get_parent_with_type().type == type:
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_set_highlighted(true)
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func _turn_on_highlights():
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var parent_type = get_parent_with_type().file_browser.type
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var highlight_type = "inventory"
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if parent_type == "inventory":
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highlight_type = "world"
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for area in get_tree().get_nodes_in_group("drop_areas"):
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area.highlight(highlight_type)
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func _turn_off_highlights():
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for area in get_tree().get_nodes_in_group("drop_areas"):
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area.highlighted = false
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