oh-my-git/scenes/cli_badge.gd

27 lines
601 B
GDScript

extends TextureRect
export var active = true setget _set_active
export var sparkling = true setget _set_sparkling
export var impossible = false setget _set_impossible
func _ready():
_set_sparkling(sparkling)
func _set_active(new_active):
active = new_active
if active:
self.self_modulate = Color(1, 1, 1)
else:
self.self_modulate = Color(0.2, 0.2, 0.2)
sparkling = false
func _set_sparkling(new_sparkling):
sparkling = new_sparkling
if $Particles2D:
$Particles2D.emitting = sparkling
func _set_impossible(new_impossible):
impossible = new_impossible
$Nope.visible = impossible