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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-15 19:04:57 +01:00
77 lines
1.8 KiB
GDScript
77 lines
1.8 KiB
GDScript
extends Node
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var _file = "user://savegame.json"
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var state = {}
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func _ready():
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load_state()
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func _initial_state():
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return {}
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func save_state() -> bool:
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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return true
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func load_state() -> bool:
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var savegame = File.new()
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if not savegame.file_exists(_file):
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return false
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savegame.open(_file, File.READ)
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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return true
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# Run a simple command given as a string, blocking, using execute.
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func run(command):
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print("run: "+command)
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var output = []
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OS.execute(command, [], true, output, true)
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# Remove trailing newline.
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return output[0].substr(0,len(output[0])-1)
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func sh(command, wd="/tmp/"):
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print("sh in "+wd+": "+command)
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var cwd = game.run("pwd")
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var output = []
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var hacky_command = command
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hacky_command = "cd '"+wd+"';"+hacky_command
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hacky_command = "export EDITOR=fake-editor;"+hacky_command
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hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command
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OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
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return output[0]
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func script(filename, wd="/tmp/"):
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print("sh script in "+wd+": "+filename)
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var cwd = game.run("pwd")
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var output = []
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var hacky_command = "/bin/sh " + filename
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hacky_command = "cd '"+wd+"';"+hacky_command
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OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
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return output[0]
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func read_file(path):
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print("read "+path)
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var file = File.new()
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file.open(path, File.READ)
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var content = file.get_as_text()
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file.close()
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return content
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func write_file(path, content):
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var file = File.new()
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file.open(path, File.WRITE)
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file.store_string(content)
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file.close()
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return true
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