mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
44 lines
1.1 KiB
GDScript
44 lines
1.1 KiB
GDScript
extends Node2D
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var label = "label" setget label_set
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var source: String
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var target: String
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var repository: Control
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func _ready():
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pass
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func _process(_delta):
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#position = -repository.objects[source].position
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position = Vector2(0,0)
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if not (repository and repository.objects.has(source)):
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return
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var start = repository.objects[source].position
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var end = start + Vector2(0, 60)
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if repository and repository.objects.has(target) and repository.objects[target].visible:
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var t = repository.objects[target]
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end = t.position
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$Target.hide()
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else:
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$Target.text = target
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if $Target.text.substr(0, 5) != "refs/":
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$Target.text = ""#$Target.text.substr(0,8)
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$Target.show()
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$Line.hide()
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$Tip.hide()
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$Line.points[1] = end - repository.objects[source].position
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# Move the tip away from the object a bit.
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$Line.points[1] -= $Line.points[1].normalized()*30
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#$Label.position = ($Line.points[0] + $Line.points[1])/1.3
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$Tip.position = $Line.points[1]
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$Tip.rotation = PI+$Line.points[0].angle_to($Line.points[1])
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func label_set(new_label):
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label = new_label
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$Label/ID.text = label
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