oh-my-git/scenes/tcp_server_shell.gd
blinry 53c249d059 Start working on a better shell mechanism for Windows
It uses a Perl script to keep a bash session open, which attaches to a
port the game keeps open. This avoids having to start a new Git bash for
each command, improving the execution speed by a factor of 3-4.
2021-03-04 15:03:05 +01:00

50 lines
1.1 KiB
GDScript

extends Node
signal data_received(string)
signal new_connection
export var port: int
var _s = TCP_Server.new()
var _c
var _connected = false
func _ready():
start()
func start():
_s.listen(port)
func _process(_delta):
if _s.is_connection_available():
if _connected:
_c.disconnect_from_host()
helpers.crash("Dropping active connection")
_c = _s.take_connection()
_connected = true
emit_signal("new_connection")
print("connected!")
if _connected:
if _c.get_status() != StreamPeerTCP.STATUS_CONNECTED:
_connected = false
print("disconnected")
# var available = _c.get_available_bytes()
# while available > 0:
# var data = _c.get_utf8_string(available)
# emit_signal("data_received", data)
# available = _c.get_available_bytes()
func send(text):
if _connected:
_c.put_utf8_string(text)
var response = _c.get_utf8_string()
var exit_code = _c.get_u32()
var shell_command = ShellCommand.new()
shell_command.command = text
shell_command.output = response
shell_command.exit_code = exit_code
return shell_command
else:
helpers.crash("Trying to send data on closed connection")