oh-my-git/scenes/game.gd

101 lines
2.6 KiB
GDScript

extends Node
var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
var global_shell
var fake_editor
var dragged_object
var energy = 2
var used_cards = false
var current_chapter = 0
var current_level = 0
var skipped_title = false
var _file = "user://savegame.json"
var state = {}
func _ready():
if OS.has_feature("standalone"):
get_tree().set_auto_accept_quit(false)
else:
game.toggle_music()
global_shell = Shell.new()
if global_shell.run("command -v git &>/dev/null && echo yes || echo no") == "no\n":
game.skipped_title = true
get_tree().change_scene("res://scenes/no_git.tscn")
else:
create_file_in_game_env(".gitconfig", helpers.read_file("res://scripts/gitconfig"))
copy_script_to_game_env("fake-editor")
copy_script_to_game_env("hint")
load_state()
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
#get_tree().quit() # default behavio
get_tree().change_scene("res://scenes/survey.tscn")
func copy_script_to_game_env(name):
create_file_in_game_env(name, helpers.read_file("res://scripts/%s" % name))
global_shell.run("chmod u+x '%s'" % (tmp_prefix + name))
func _initial_state():
return {"history": [], "solved_levels": [], "received_hints": [], "cli_badge": [], "played_cards": []}
func save_state():
var savegame = File.new()
savegame.open(_file, File.WRITE)
savegame.store_line(to_json(state))
savegame.close()
func load_state():
var savegame = File.new()
if not savegame.file_exists(_file):
save_state()
savegame.open(_file, File.READ)
state = _initial_state()
var new_state = parse_json(savegame.get_line())
for key in new_state:
state[key] = new_state[key]
savegame.close()
# filename is relative to the tmp directory!
func create_file_in_game_env(filename, content):
global_shell.cd(tmp_prefix)
# Quoted HERE doc doesn't do any substitutions inside.
global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content])
func notify(text, target=null, hint_slug=null):
if hint_slug:
if not state.has("received_hints"):
state["received_hints"] = []
if hint_slug in state["received_hints"]:
return
var notification = preload("res://scenes/notification.tscn").instance()
notification.text = text
if not target:
target = get_tree().root
target.call_deferred("add_child", notification)
if hint_slug:
state["received_hints"].push_back(hint_slug)
save_state()
func open_survey():
OS.shell_open("https://docs.google.com/forms/d/e/1FAIpQLSehHVcYfELT59h6plcn2ilbuqBcmDX3TH0qzB4jCgFIFOy_qg/viewform")
func toggle_music():
var music = game.find_node("Music")
if music.volume_db > -20:
music.volume_db -= 100
else:
music.volume_db += 100