oh-my-git/game.gd
2020-09-01 19:20:51 +02:00

67 lines
1.5 KiB
GDScript

extends Node
var _file = "user://savegame.json"
var state = {}
func _ready():
load_state()
func _initial_state():
return {}
func save_state() -> bool:
var savegame = File.new()
savegame.open(_file, File.WRITE)
savegame.store_line(to_json(state))
savegame.close()
return true
func load_state() -> bool:
var savegame = File.new()
if not savegame.file_exists(_file):
return false
savegame.open(_file, File.READ)
state = _initial_state()
var new_state = parse_json(savegame.get_line())
for key in new_state:
state[key] = new_state[key]
savegame.close()
return true
# Run a simple command given as a string, blocking, using execute.
func run(command):
print("run: "+command)
var output = []
OS.execute(command, [], true, output, true)
# Remove trailing newline.
return output[0].substr(0,len(output[0])-1)
func sh(command, wd="/tmp/"):
print("sh in "+wd+": "+command)
var cwd = game.run("pwd")
var output = []
var hacky_command = command
hacky_command = "cd '"+wd+"';"+hacky_command
hacky_command = "export EDITOR=fake-editor;"+hacky_command
hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command
OS.execute("/bin/sh", ["-c", hacky_command], true, output, true)
return output[0]
func read_file(path):
var file = File.new()
file.open(path, File.READ)
var content = file.get_as_text()
file.close()
return content
func write_file(path, content):
var file = File.new()
file.open(path, File.WRITE)
file.store_string(content)
file.close()
return true