mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
152 lines
4.6 KiB
GDScript
152 lines
4.6 KiB
GDScript
extends Node
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class_name Level
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var slug
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var title
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var description
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var congrats
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var cards
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var repos = {}
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var tipp_level = 0
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# The path is an outer path.
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func load(path):
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var parts = path.split("/")
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slug = parts[parts.size()-1]
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var dir = Directory.new()
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if dir.file_exists(path):
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# This is a new-style level.
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var config = helpers.parse(path)
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title = tr(config.get("title", slug)) # Title of Levels
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description = config.get("description", "(no description)")
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description = tr(description.replace("\"", "\'")) # Descriptions how to make the level
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# Surround all lines indented with four spaces with [code] tags.
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var monospace_regex = RegEx.new()
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monospace_regex.compile("\\n ([^\\n]*)")
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description = monospace_regex.sub(description, "\n [code][color=#e1e160]$1[/color][/code]", true)
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description = description.split("---")
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var cli_hints = config.get("cli", "")
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cli_hints = tr(cli_hints.replace("\"", "\'")) # suggestions to work strong
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# Also do this substitution in the CLI hints.
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cli_hints = monospace_regex.sub(cli_hints, "\n [code][color=#bbbb5d]$1[/color][/code]", true)
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# Also replace `code` with [code] tags.
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var monospace_inline_regex = RegEx.new()
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monospace_inline_regex.compile("`([^`]+)`")
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description[0] = monospace_inline_regex.sub(description[0], "[code][color=#e1e160]$1[/color][/code]")
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cli_hints = monospace_inline_regex.sub(cli_hints, "[code][color=#bbbb5d]$1[/color][/code]", true)
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if cli_hints != "":
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description[0] = description[0] + "\n\n[color=#787878]"+cli_hints+"[/color]"
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congrats = config.get("congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next level'.")
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congrats = congrats.replace("\"", "\'")
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congrats = tr(congrats) # Congratulations when the level is finish
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cards = Array(config.get("cards", "").split(" "))
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if cards == [""]:
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cards = []
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var keys = config.keys()
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var repo_setups = []
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for k in keys:
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if k.begins_with("setup"):
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repo_setups.push_back(k)
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var repo_wins = []
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for k in keys:
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if k.begins_with("win"):
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repo_wins.push_back(k)
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var repo_actions = []
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for k in keys:
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if k.begins_with("actions"):
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repo_actions.push_back(k)
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for k in repo_setups:
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var repo
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if " " in k: # [setup yours]
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repo = Array(k.split(" "))[1]
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else:
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repo = "yours"
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if not repos.has(repo):
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repos[repo] = LevelRepo.new()
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repos[repo].setup_commands = config[k]
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for k in repo_wins:
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var repo
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if " " in k:
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repo = Array(k.split(" "))[1]
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else:
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repo = "yours"
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var desc = tr("Complete the goal of this level")
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for line in Array(config[k].split("\n")):
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if line.length() > 0 and line[0] == "#":
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desc = line.substr(1).strip_edges(true, true)
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desc = desc.replace("\"", "\'")
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else:
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if not repos[repo].win_conditions.has(desc):
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repos[repo].win_conditions[desc] = ""
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repos[repo].win_conditions[desc] += line+"\n"
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for k in repo_actions:
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var repo
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if " " in k:
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repo = Array(k.split(" "))[1]
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else:
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repo = "yours"
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repos[repo].action_commands = config[k]
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# for desc in repos[repo].win_conditions:
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# print("Desc: " + desc)
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# print("Commands: " + repos[repo].win_conditions[desc])
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else:
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helpers.crash("Level %s does not exist." % path)
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for repo in repos:
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repos[repo].path = game.tmp_prefix+"repos/%s/" % repo
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repos[repo].slug = repo
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func construct():
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for r in repos:
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var repo = repos[r]
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# We're actually destroying stuff here.
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# Make sure that active_repository is in a temporary directory.
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helpers.careful_delete(repo.path)
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game.global_shell.run("mkdir '%s'" % repo.path)
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game.global_shell.cd(repo.path)
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game.global_shell.run("git init")
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game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
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# Add other repos as remotes.
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for r2 in repos:
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if r == r2:
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continue
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game.global_shell.run("git remote add %s '%s'" % [r2, repos[r2].path])
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for r in repos:
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var repo = repos[r]
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game.global_shell.cd(repo.path)
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game.global_shell.run(repo.setup_commands)
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func check_win():
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var win_states = {}
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for r in repos:
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var repo = repos[r]
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game.global_shell.cd(repo.path)
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if repo.action_commands.length() > 0:
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game.global_shell.run("function actions { %s\n}; actions 2>/dev/null >/dev/null || true" % repo.action_commands)
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if repo.win_conditions.size() > 0:
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for description in repo.win_conditions:
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var commands = repo.win_conditions[description]
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var won = game.global_shell.run("function win { %s\n}; win 2>/dev/null >/dev/null && echo yes || echo no" % commands) == "yes\n"
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win_states[description] = won
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return win_states
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