mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
75 lines
1.8 KiB
GDScript
75 lines
1.8 KiB
GDScript
extends Node
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class_name BetterShell
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var exit_code
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var _cwd
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var _os = OS.get_name()
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func _init():
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# Create required directories and move into the tmp directory.
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_cwd = "/tmp"
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run("mkdir -p '%s/repos'" % game.tmp_prefix)
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_cwd = game.tmp_prefix
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func cd(dir):
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_cwd = dir
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# Run a shell command given as a string. Run this if you're interested in the
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# output of the command.
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func run(command, crash_on_fail=true):
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var shell_command = ShellCommand.new()
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shell_command.command = command
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shell_command.crash_on_fail = crash_on_fail
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run_async_thread(shell_command)
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exit_code = shell_command.exit_code
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return shell_command.output
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func run_async(command, crash_on_fail=true):
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var shell_command = ShellCommand.new()
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shell_command.command = command
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shell_command.crash_on_fail = crash_on_fail
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var t = Thread.new()
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shell_command.thread = t
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t.start(Callable(self, "run_async_thread").bind(shell_command))
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return shell_command
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func run_async_thread(shell_command):
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var debug = false
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var command = shell_command.command
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var crash_on_fail = shell_command.crash_on_fail
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if debug:
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print("$ %s" % command)
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var env = {}
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env["HOME"] = game.tmp_prefix
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var hacky_command = ""
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for variable in env:
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hacky_command += "export %s='%s';" % [variable, env[variable]]
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#hacky_command += "export PATH=\'"+game.tmp_prefix+":'\"$PATH\";"
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hacky_command += "cd '%s' || exit 1;" % _cwd
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hacky_command += command
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#print(hacky_command)
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var result
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var shell_command_internal = game.shell_test(hacky_command)
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shell_command.output = shell_command_internal.output
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shell_command.exit_code = shell_command_internal.exit_code
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shell_command.emit_signal("done")
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func _shell_binary():
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if _os == "X11" or _os == "OSX":
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return "bash"
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elif _os == "Windows":
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return "dependencies\\windows\\git\\bin\\bash.exe"
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else:
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helpers.crash("Unsupported OS: %s" % _os)
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