mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
208 lines
5.1 KiB
GDScript
208 lines
5.1 KiB
GDScript
extends Control
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var cards = [
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# {
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# "command": 'git add .',
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# "arg_number": 0,
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# "description": "Add all files in the working directory to the index.",
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# "energy": 1
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# },
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#
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# {
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# "command": 'touch "file$RANDOM"',
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# "arg_number": 0,
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# "description": "Create a new file.",
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# "energy": 2
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# },
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# {
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# "command": 'git checkout -b "$RANDOM"',
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# "arg_number": 0,
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# "description": "Create a new branch and switch to it.",
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# "energy": 2
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# },
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# {
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# "command": 'git merge',
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# "arg_number": 1,
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# "description": "Merge specified commit into HEAD.",
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# "energy": 1
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# },
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# {
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# "command": 'git commit --allow-empty -m "$RANDOM"',
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# "arg_number": 0,
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# "description": "Add a new commit under HEAD.",
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# "energy": 1
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# },
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{
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"command": 'git checkout',
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"arg_number": 1,
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"description": "Travel to a commit!",
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#"description": "Point HEAD to a branch or commit, and update the index and the working directory.",
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"energy": 1
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},
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{
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"command": 'git add .; git commit',
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"arg_number": 0,
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"description": "Make a new commit!",
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"energy": 1
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},
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{
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"command": 'git branch new',
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"arg_number": 1,
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"description": "Create a new timeline.",
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"energy": 1
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},
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{
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"command": 'git merge',
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"arg_number": 1,
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"description": "Merge the specified timeline into yours.",
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"energy": 1
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},
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{
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"command": 'git rebase',
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"arg_number": 1,
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"description": "Put the events in your current timeline on top of the specified one.",
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"energy": 1
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},
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{
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"command": 'git pull',
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"arg_number": 0,
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"description": "Get timelines from a colleague.",
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"energy": 1
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},
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{
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"command": 'git push',
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"arg_number": 0,
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"description": "Give timelines to a colleague.",
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"energy": 1
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},
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# {
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# "command": 'git update-ref -d',
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# "arg_number": 1,
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# "description": "Delete a ref.",
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# "energy": 1
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# },
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# {
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# "command": 'git reflog expire --expire=now --all; git prune',
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# "arg_number": 0,
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# "description": "Delete all unreferenced objects.",
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# "energy": 1
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# },
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# {
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# "command": 'git rebase',
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# "arg_number": 1,
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# "description": "Rebase current branch on top of specified commit.",
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# "energy": 1
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# },
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# {
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# "command": 'git push -f',
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# "arg_number": 0,
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# "description": "Push current branch to the remote, overwriting existing commits. Will make everyone angry.",
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# "energy": 3
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# },
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# {
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# "command": 'git pull',
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# "arg_number": 0,
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# "description": "Pull current branch from the remote.",
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# "energy": 2
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# },
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]
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func _ready():
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# var path = game.tmp_prefix_inside+"/repos/sandbox/"
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# helpers.careful_delete(path)
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#
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# game.global_shell.run("mkdir " + path)
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# game.global_shell.cd(path)
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# game.global_shell.run("git init")
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# game.global_shell.run("git remote add origin ../remote")
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# $Repository.path = path
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# $Terminal.repository = $Repository
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#
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# var path2 = game.tmp_prefix_inside+"/repos/remote/"
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# helpers.careful_delete(path2)
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#
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# game.global_shell.run("mkdir " + path2)
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# game.global_shell.cd(path2)
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# game.global_shell.run("git init")
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# game.global_shell.run("git config receive.denyCurrentBranch ignore")
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# $RepositoryRemote.path = path2
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redraw_all_cards()
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arrange_cards()
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pass
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func _process(delta):
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if $Energy:
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$Energy.text = str(game.energy)
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#func _update_repo():
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# $Repository.update_everything()
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# $RepositoryRemote.update_everything()
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func draw_rand_card():
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var deck = []
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for card in cards:
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deck.push_back(card)
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# We want a lot of commit and checkout cards!
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for i in range(5):
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deck.push_back(cards[0])
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deck.push_back(cards[1])
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var card = deck[randi() % deck.size()]
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draw_card(card)
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func draw_card(card):
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var new_card = preload("res://card.tscn").instance()
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new_card.command = card.command
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new_card.arg_number = card.arg_number
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new_card.description = card.description
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new_card.energy = 0 #card.energy
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new_card.position = Vector2(rect_size.x, rect_size.y*2)
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add_child(new_card)
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arrange_cards()
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func arrange_cards():
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var t = Timer.new()
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t.wait_time = 0.05
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add_child(t)
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t.start()
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yield(t, "timeout")
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var amount_cards = get_tree().get_nodes_in_group("cards").size()
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var total_angle = min(50, 45.0/7*amount_cards)
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var angle_between_cards = 0
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if amount_cards > 1:
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angle_between_cards = total_angle / (amount_cards-1)
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var current_angle = -total_angle/2
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for card in get_tree().get_nodes_in_group("cards"):
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var target_position = Vector2(rect_size.x/2, rect_size.y + 1500)
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var target_rotation = current_angle
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var translation_vec = Vector2(0,-1500).rotated(current_angle/180.0*PI)
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target_position += translation_vec
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current_angle += angle_between_cards
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card._home_position = target_position
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card._home_rotation = target_rotation
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var tween = Tween.new()
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tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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add_child(tween)
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tween.start()
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func redraw_all_cards():
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game.energy = 5
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for card in get_tree().get_nodes_in_group("cards"):
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card.queue_free()
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# for i in range(7):
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# draw_rand_card()
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for card in cards:
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draw_card(card)
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func add_card(command):
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draw_card({"command": command, "description": "", "arg_number": 0, "energy": 0})
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