mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
427ebb3efc
This commit is just a bunch of changes that Godot 3.5.2 will automatically make when editing projects that were created with an older version of Godot.
48 lines
1.4 KiB
Text
48 lines
1.4 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://scenes/drop_area.gd" type="Script" id=1]
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[ext_resource path="res://nodes/blob.svg" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 63.1532
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[sub_resource type="Shader" id=2]
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code = "shader_type canvas_item;
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uniform float hovered;
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void fragment() {
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vec2 center = vec2(0.5, 0.5);
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float d = distance(UV, center);
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COLOR = vec4(0.4 + hovered*0.2, 0.65 + hovered*0.2, 1, smoothstep(0.5,0.2 + hovered*0.1,d));
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}
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"
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[sub_resource type="ShaderMaterial" id=3]
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resource_local_to_scene = true
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shader = SubResource( 2 )
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shader_param/hovered = 0.0
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[node name="DropArea" type="Node2D" groups=["drop_areas"]]
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position = Vector2( -0.197731, 0.0673599 )
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script = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 524288
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input_pickable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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[node name="Highlight" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Highlight"]
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modulate = Color( 1, 1, 1, 0.643137 )
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material = SubResource( 3 )
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position = Vector2( -0.102825, -0.377726 )
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scale = Vector2( 2.25501, 2.25501 )
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texture = ExtResource( 2 )
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[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
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[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]
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