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https://github.com/git-learning-game/oh-my-git.git
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54 lines
1.4 KiB
GDScript
54 lines
1.4 KiB
GDScript
extends Node
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var debug_file_io = false
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# Crash the game and display the error message.
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func crash(message):
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push_error(message)
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print("Fatal error: " + message)
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get_tree().quit()
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# Run a simple command with arguments, blocking, using OS.execute.
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func exec(command, args=[], crash_on_fail=true):
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var debug = false
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if debug:
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print("exec: %s [%s]" % [command, PoolStringArray(args).join(", ")])
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var output = []
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var exit_code = OS.execute(command, args, true, output, true)
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output = output[0]
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if exit_code != 0 and crash_on_fail:
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helpers.crash("OS.execute failed: %s [%s] Output: %s" % [command, PoolStringArray(args).join(", "), output])
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if debug:
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print(output)
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return output
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# Return the contents of a file. If no fallback_string is provided, crash when
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# the file doesn't exist.
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func read_file(path, fallback_string=null):
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if debug_file_io:
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print("reading " + path)
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var file = File.new()
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var open_status = file.open(path, File.READ)
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if open_status == OK:
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var content = file.get_as_text()
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file.close()
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return content
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else:
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if fallback_string != null:
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return fallback_string
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else:
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helpers.crash("File %s could not be read, and has no fallback" % path)
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func write_file(path, content):
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if debug_file_io:
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print("writing " + path)
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var file = File.new()
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file.open(path, File.WRITE)
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file.store_string(content)
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file.close()
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return true
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