mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 16:20:19 +01:00
448ed89ead
So we don't have to fetch the content from the outside.
49 lines
1.1 KiB
GDScript
49 lines
1.1 KiB
GDScript
extends Node
|
|
|
|
var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
|
|
var global_shell
|
|
var fake_editor
|
|
|
|
var dragged_object
|
|
var energy = 2
|
|
|
|
var _file = "user://savegame.json"
|
|
var state = {}
|
|
|
|
func _ready():
|
|
global_shell = Shell.new()
|
|
|
|
create_file_in_game_env("fake-editor", helpers.read_file("res://scripts/fake-editor"))
|
|
fake_editor = tmp_prefix + "fake-editor"
|
|
global_shell.run("chmod u+x '%s'" % fake_editor)
|
|
|
|
load_state()
|
|
|
|
func _initial_state():
|
|
return {"history": []}
|
|
|
|
func save_state():
|
|
var savegame = File.new()
|
|
|
|
savegame.open(_file, File.WRITE)
|
|
savegame.store_line(to_json(state))
|
|
savegame.close()
|
|
|
|
func load_state():
|
|
var savegame = File.new()
|
|
if not savegame.file_exists(_file):
|
|
save_state()
|
|
|
|
savegame.open(_file, File.READ)
|
|
|
|
state = _initial_state()
|
|
var new_state = parse_json(savegame.get_line())
|
|
for key in new_state:
|
|
state[key] = new_state[key]
|
|
savegame.close()
|
|
|
|
# filename is relative to the tmp directory!
|
|
func create_file_in_game_env(filename, content):
|
|
global_shell.cd(tmp_prefix)
|
|
# Quoted HERE doc doesn't do any substitutions inside.
|
|
global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content])
|