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19 lines
368 B
GDScript
19 lines
368 B
GDScript
extends Node2D
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var hovered = false
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func _ready():
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pass
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func _mouse_entered():
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hovered = true
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func _mouse_exited():
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hovered = false
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func _input(event):
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and !event.pressed and hovered:
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if game.dragged_object:
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print(game.dragged_object)
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game.dragged_object.dropped_on($"..")
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