mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
67 lines
1.7 KiB
GDScript
67 lines
1.7 KiB
GDScript
extends Node
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var tmp_prefix_outside = _tmp_prefix_outside()
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var tmp_prefix_inside = _tmp_prefix_inside()
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var global_shell
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var fake_editor
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var dragged_object
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var energy = 2
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var _file = "user://savegame.json"
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var state = {}
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func _ready():
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var dir = Directory.new()
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var repo_dir = tmp_prefix_outside+"repos/"
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if not dir.dir_exists(tmp_prefix_outside):
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var err = dir.make_dir(tmp_prefix_outside)
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if err != OK:
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helpers.crash("Could not create temporary directory %s." % tmp_prefix_outside)
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if not dir.dir_exists(repo_dir):
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var err = dir.make_dir(repo_dir)
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if err != OK:
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helpers.crash("Could not create temporary directory %s." % repo_dir)
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global_shell = Shell.new()
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fake_editor = copy_file_to_game_env("fake-editor")
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copy_file_to_game_env("fake-editor-noblock")
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load_state()
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func _initial_state():
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return {"history": []}
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func save_state():
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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func load_state():
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var savegame = File.new()
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if not savegame.file_exists(_file):
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save_state()
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savegame.open(_file, File.READ)
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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func copy_file_to_game_env(filename):
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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var file_outside = tmp_prefix_outside + filename
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var file_inside = tmp_prefix_inside + filename
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var content = helpers.read_file("res://scripts/"+filename)
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helpers.write_file(file_outside, content)
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global_shell.run("chmod u+x " + '"'+file_inside+'"')
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return file_inside
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func _tmp_prefix_inside():
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return OS.get_user_data_dir() + "/tmp/"
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func _tmp_prefix_outside():
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return "user://tmp/"
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