oh-my-git/scenes/level_select.gd

33 lines
787 B
GDScript

extends Control
onready var level_list = $ScrollContainer/MarginContainer/Levels
func _ready():
var chapter_id = 0
for chapter in levels.chapters:
var level_id = 0
var l = Label.new()
l.text = chapter.slug
l.set("custom_fonts/font", preload("res://fonts/big.tres"))
l.align = HALIGN_CENTER
level_list.add_child(l)
for level in chapter.levels:
var b = Button.new()
b.text = level.title
b.align = HALIGN_LEFT
b.connect("pressed", self, "load", [chapter_id, level_id])
level_list.add_child(b)
level_id += 1
chapter_id += 1
func load(chapter_id, level_id):
game.current_chapter = chapter_id
game.current_level = level_id
get_tree().change_scene("res://scenes/main.tscn")
func back():
get_tree().change_scene("res://scenes/title.tscn")