oh-my-git/game.gd
2020-09-09 11:48:42 +02:00

44 lines
947 B
GDScript

extends Node
var tmp_prefix = _tmp_prefix()
var global_shell
var debug = false
var fake_editor
func _ready():
global_shell = Shell.new()
# Copy fake-editor to tmp directory (because the original might be in a .pck file).
var fake_editor = tmp_prefix + "fake-editor"
var content = game.read_file("res://scripts/fake-editor")
write_file(fake_editor, content)
global_shell.run("chmod u+x " + fake_editor)
func read_file(path):
if debug:
print("reading " + path)
var file = File.new()
file.open(path, File.READ)
var content = file.get_as_text()
file.close()
return content
func write_file(path, content):
if debug:
print("writing " + path)
var file = File.new()
file.open(path, File.WRITE)
file.store_string(content)
file.close()
return true
func _tmp_prefix():
var os = OS.get_name()
if os == "X11":
return "/tmp/"
elif os == "Windows":
return "%temp%/"
else:
push_error("Unsupported OS")
get_tree().quit()