oh-my-git/arrow.gd
Sebastian Morr f3c311be58 Indent using tabs, which is Godot's default behavior
This should make it easier for new people to contribute.
2020-08-24 16:49:39 +02:00

23 lines
546 B
GDScript

extends Node2D
var label = "label" setget label_set
var target = Vector2(0,0) setget target_set
func _ready():
pass
func _process(delta):
var t = get_node("/root/Main").objects[target]
#print(t)
$Line.points[1] = t.position - global_position
$Label.position = ($Line.points[0] + $Line.points[1])/2
$Tip.position = ($Line.points[0] + $Line.points[1])/2
$Tip.rotation = PI+$Line.points[0].angle_to($Line.points[1])
func label_set(new_label):
label = new_label
$Label/ID.text = label
func target_set(new_target):
target = new_target