oh-my-git/scenes/drop_area.gd
2020-11-10 12:42:47 +01:00

41 lines
1.1 KiB
GDScript

extends Node2D
var hovered = false
var highlighted = false setget _set_highlighted
func _ready():
_set_highlighted(false)
func _mouse_entered(_area):
hovered = true
var tween = Tween.new()
tween.interpolate_property($Highlight/Sprite.material, "shader_param/hovered", 0, 1, 0.1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
add_child(tween)
tween.start()
func _mouse_exited(_area):
hovered = false
var tween = Tween.new()
tween.interpolate_property($Highlight/Sprite.material, "shader_param/hovered", 1, 0, 0.1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
add_child(tween)
tween.start()
func _input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and !event.pressed and hovered:
if highlighted and game.dragged_object:
game.dragged_object.dropped_on(get_parent_with_type())
func _set_highlighted(new_highlighted):
highlighted = new_highlighted
$Highlight.visible = highlighted
func get_parent_with_type():
var parent = get_parent()
while(!parent.get("type")):
parent = parent.get_parent()
return parent
func highlight(type):
if get_parent_with_type().type == type:
_set_highlighted(true)