oh-my-git/scenes/drop_area.tscn
blinry 38faac5485 Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
2020-11-07 14:08:15 +01:00

32 lines
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Text

[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/drop_area.gd" type="Script" id=1]
[ext_resource path="res://nodes/blob.svg" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 23.5871
[node name="DropArea" type="Node2D" groups=[
"drop_areas",
]]
position = Vector2( -0.197731, 0.0673599 )
z_index = 2
script = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
input_pickable = false
collision_layer = 0
collision_mask = 524288
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )
[node name="Highlight" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Highlight"]
modulate = Color( 0.847059, 0.788235, 0.996078, 0.533333 )
position = Vector2( 0.177797, -0.65835 )
scale = Vector2( 1.23678, 1.23678 )
texture = ExtResource( 2 )
[connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"]
[connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]