oh-my-git/cardgame.gd

87 lines
3.4 KiB
GDScript

extends Control
var cards = [
{"command": 'git add .', "arg_number": 0, "description": "Add all files in the working directory to the index."},
{"command": 'git checkout', "arg_number": 1, "description": "Point HEAD to a branch or commit, and update the index and the working directory."},
{"command": 'touch "file$RANDOM"', "arg_number": 0, "description": "Create a new file."},
{"command": 'git commit --allow-empty -m "$RANDOM"', "arg_number": 0, "description": "Add a new commit under HEAD."},
{"command": 'git checkout -b "$RANDOM"', "arg_number": 0, "description": "Create a new branch and switch to it."},
{"command": 'git merge', "arg_number": 1, "description": "Merge specified commit into HEAD."},
{"command": 'git update-ref -d', "arg_number": 1, "description": "Delete a ref."},
{"command": 'git reflog expire --expire=now --all; git prune', "arg_number": 0, "description": "Delete all unreferenced objects."},
{"command": 'git rebase', "arg_number": 1, "description": "Rebase current branch on top of specified commit."},
{"command": 'git push -f', "arg_number": 0, "description": "Push current branch to the remote. Will make everyone angry."},
]
func _ready():
# var path = game.tmp_prefix_inside+"/repos/sandbox/"
# helpers.careful_delete(path)
#
# game.global_shell.run("mkdir " + path)
# game.global_shell.cd(path)
# game.global_shell.run("git init")
# game.global_shell.run("git remote add origin ../remote")
# $Repository.path = path
# $Terminal.repository = $Repository
#
# var path2 = game.tmp_prefix_inside+"/repos/remote/"
# helpers.careful_delete(path2)
#
# game.global_shell.run("mkdir " + path2)
# game.global_shell.cd(path2)
# game.global_shell.run("git init")
# game.global_shell.run("git config receive.denyCurrentBranch ignore")
# $RepositoryRemote.path = path2
redraw_all_cards()
arrange_cards()
#func _update_repo():
# $Repository.update_everything()
# $RepositoryRemote.update_everything()
func draw_rand_card():
var new_card = preload("res://card.tscn").instance()
var card = cards[randi() % cards.size()]
new_card.command = card.command
new_card.arg_number = card.arg_number
new_card.description = card.description
new_card.position = Vector2(rect_size.x, rect_size.y*2)
add_child(new_card)
arrange_cards()
func arrange_cards():
var t = Timer.new()
t.wait_time = 0.05
add_child(t)
t.start()
yield(t, "timeout")
var amount_cards = get_tree().get_nodes_in_group("cards").size()
var total_angle = min(50, 45.0/7*amount_cards)
var angle_between_cards = 0
if amount_cards > 1:
angle_between_cards = total_angle / (amount_cards-1)
var current_angle = -total_angle/2
for card in get_tree().get_nodes_in_group("cards"):
var target_position = Vector2(rect_size.x/2, rect_size.y + 1500)
var target_rotation = current_angle
var translation_vec = Vector2(0,-1500).rotated(current_angle/180.0*PI)
target_position += translation_vec
current_angle += angle_between_cards
card._home_position = target_position
card._home_rotation = target_rotation
var tween = Tween.new()
tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
add_child(tween)
tween.start()
func redraw_all_cards():
for card in get_tree().get_nodes_in_group("cards"):
card.queue_free()
for i in range(7):
draw_rand_card()